package chips440.tiles;

import java.awt.image.BufferedImage;
import chips440.internals.Player;
import chips440.main.Types;

/**
 * This tile simply stops a player's movement. Players cannot walk through
 * wall tiles.
 *
 * @author Ryan Hofler
 * @version 0.1
 */
public class WallTile extends Tile{
    /**
     * Makes a new WallTile
     */
    public WallTile(){
	this.image = chips440.main.ResourceCache.getImage("wall");
    }

    public Types.TileAct okToStep(Player player){
        return Types.TileAct.STOP;
    }
}
